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fastglmm
Massively scalable generalized linear mixed models
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#include <glm_family.h>
Public Member Functions | |
| NB () | |
| NB (const double &theta) | |
| ~NB () | |
| vec | link (const vec &mu) const |
| vec | linkinv (const vec &eta) const |
| vec | mu_eta (const vec &eta) const |
| vec | variance (const vec &mu) const |
| vec | dev_resids (const vec &y, const vec &mu, const vec &weights) const |
| vec | initialize (const vec &y, const vec &weights) const |
| bool | estimateDispersion () const |
| string | family () const |
| bool | isCountModel () const |
| void | setOverdispersion (const double &value) |
| Public Member Functions inherited from fastglmmLib::GLMFamily | |
| GLMFamily () | |
| virtual | ~GLMFamily () |
Public Attributes | |
| double | theta = std::numeric_limits<double>::quiet_NaN() |
| bool | ql_dispersion = true |
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inline |
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inline |
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inline |
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inlinevirtual |
Reimplemented from fastglmmLib::GLMFamily.
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inlinevirtual |
Reimplemented from fastglmmLib::GLMFamily.
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inlinevirtual |
Reimplemented from fastglmmLib::GLMFamily.
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inlinevirtual |
Reimplemented from fastglmmLib::GLMFamily.
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inlinevirtual |
Reimplemented from fastglmmLib::GLMFamily.
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inlinevirtual |
Reimplemented from fastglmmLib::GLMFamily.
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inlinevirtual |
Reimplemented from fastglmmLib::GLMFamily.
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inlinevirtual |
Reimplemented from fastglmmLib::GLMFamily.
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inlinevirtual |
Reimplemented from fastglmmLib::GLMFamily.
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inlinevirtual |
Reimplemented from fastglmmLib::GLMFamily.
| bool fastglmmLib::NB::ql_dispersion = true |
| double fastglmmLib::NB::theta = std::numeric_limits<double>::quiet_NaN() |