#include <glm_family.h>
◆ NB() [1/2]
◆ NB() [2/2]
| fastglmmLib::NB::NB |
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const double & | theta | ) |
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inline |
◆ ~NB()
◆ dev_resids()
| vec fastglmmLib::NB::dev_resids |
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const vec & | y, |
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const vec & | mu, |
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const vec & | weights ) const |
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inlinevirtual |
◆ estimateDispersion()
| bool fastglmmLib::NB::estimateDispersion |
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const |
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inlinevirtual |
◆ family()
| string fastglmmLib::NB::family |
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| ) |
const |
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inlinevirtual |
◆ initialize()
| vec fastglmmLib::NB::initialize |
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const vec & | y, |
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const vec & | weights ) const |
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inlinevirtual |
◆ isCountModel()
| bool fastglmmLib::NB::isCountModel |
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const |
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inlinevirtual |
◆ link()
| vec fastglmmLib::NB::link |
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const vec & | mu | ) |
const |
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inlinevirtual |
◆ linkinv()
| vec fastglmmLib::NB::linkinv |
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const vec & | eta | ) |
const |
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inlinevirtual |
◆ mu_eta()
| vec fastglmmLib::NB::mu_eta |
( |
const vec & | eta | ) |
const |
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inlinevirtual |
◆ setOverdispersion()
| void fastglmmLib::NB::setOverdispersion |
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const double & | value | ) |
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inlinevirtual |
◆ variance()
| vec fastglmmLib::NB::variance |
( |
const vec & | mu | ) |
const |
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inlinevirtual |
◆ ql_dispersion
| bool fastglmmLib::NB::ql_dispersion = true |
◆ theta
| double fastglmmLib::NB::theta = std::numeric_limits<double>::quiet_NaN() |
The documentation for this class was generated from the following file: